Its Charge Attack gives your party a 30% DA/TA and 15% echo buff. It is also possible to defeat bosses with more HP (e.g. Blutgang is a good accessory weapon to include in Hades grids as it provides a large amount of Normal ATK Modifier that acts as a strong base to go with Stamina/Enmity; the Crit can also be useful for high defense targets and/or topping off a 100% Crit setup. At 5-star, Dark Opus weapons are one of the strongest weapons in the game and due to having two skills boostable by summons and a Cap Up option. He isn't even that good looking. any chance youll be updating this soon, esp with the new magna weapons. The Small Normal Majesty is not very important as it is a fairly weak skill for Omega/Magna grids, but provides a decent HP boost for Primal grids. Please check it out and let me know what you think! The Claws of Terror or Zwei Schaedel are normally used as the mainhand weapon. I will try to note if a 5* Dark Opus changes a grid composition and which 5* Pendulums are commonly chosen. While a decent weapon in a vacuum, it is not recommended to invest in Parazonium purely for grid use. Thank you for all your hard work! Once 4* and at least level 120, the 2nd skill slot is unlocked and can be filled with various keys similar to the Ultima Key of Ultima Weapons; this key also adds an effect to the weapon’s Charge Attack. using Zooey), but Stamina is essential for fast farming in event raids (like story event raids or EX+ in Unite and Fight). However, upgrading these weapons to their final form requires significant investment in both resources (notably a Gold Brick) and strength/teamwork as you need to defeat Dark Rapture (Lucilius) Hard to obtain the materials necessary for the 5* uncap and pendulum. The Bolt’s replacement is like Fire and Water, and the Dark Opus is essentially equal in damage to the Lumi Sword (Dark Opus is greater if you have Normal ATK buffs) in addition to providing more HP and a Cap Up option. It functions like Windhose, and provides 10% Charge Bar, 30% CA DMG and 10% CA Cap Up to all allies for that turn. It is generally recommended to acquire the Dagger and Sword as parties commonly fit the race requirements of these two Bahamut Weapons. Click to share on Twitter (Opens in new window), Click to share on Facebook (Opens in new window). Dark Opus Weapon skill ups require Bahamut Weapon level fodder amounts, and its own fodder requirement tier after Slvl 15; check the wiki for more details the trade/uncap/skill/key information. I’ve always found your weapon descriptions super helpful, and it’s really cool to see what certain grids might look like in more specific situations. **Meme math alert** Omega Trium is capped at 50%, which can be achieved with two Ancient Cortana with double Celeste Omega, or three with single Celeste Omega.
The first step to creating an Ultima weapon is obtaining a level 75 Rusted Weapon. With these three components and an Enmity grid, players can maintain their HP at 1 to dish out hard hitting guaranteed Triple Attacks. If your Dark Opus is not 5-star with the Enmity pendulum, then it should not be included in this grid (replace it with a Celeste Claw Omega). Qilin support summon is used to reset key skills (e.g. Incorporating Elemental Attack buff(s) into this setup (via your mainhand, characters, or summon calls) will provide a large damage boost, but it can still perform decently without any.This grid is quite rigid in its weapon choices. Basic insight for the weapons commonly included in Gacha Primal builds will be provided. It is good to include in your grid when you have guaranteed TAs, and has good synergy with the Hollowsky Axes proc on the third hit of TAs (if you are using Melee/Axe specialty characters). I will leave it to players to understand the game well enough so that they can determine when and where using highlander may be viable or beneficial. However, players may use both Ultima and Dark Opus in their 1T setups to utilize two Cap Up options. Massive Normal Tyranny (ATK and HP Cut)DMG Cap Up. Each element will have 2 weapons (1 Normal mod and 1 Magna mod). (Of course ppl will know u made it cuz I’ll just link it). Yes, I just updated my Dark section. Unprepared Adults Lead Scary Camping Adventure Its CA provides stacking 10% debuffs for each of Debuff Resistance Down, Attack Down, and Defense Down, capping at 30%. This setup uses a pairing of two 5-star Celeste Omegas to net you 98.8% Crit with the four Abyss Gaze. . e.g. For my grid recommendations, I have included them as a flex option as they may not be possible/optimal for every player/setup, but they are often the best option (and also very versatile due to the ability to use it in any element) when it comes to weapons that provide grid DA/TA. When including it in a M2 Gun grid, you’ll want to still have at least three Gaze to have some resemblance of Crit consistency (three Guns with a single Celeste is 40% Crit). There are certain situations/setups that can properly take advantage of the Scales of Dominion; however, players need to understand when, where, why, and how to do so before trying to throw together a Highlander grid. Atma/Ultima Weapons are very often utilized for their ability to provide a source of Double Attack (DA) and Triple Attack (TA) (20% DA/TA with the Strife key) and/or the various DMG Cap increasing options with the Ultima keys (click the banner for more info). Great with the Splitting Spirit skill. It is also a great weapon to include for Stamina based strategies as it provides 22.4% Normal Stamina (@slvl15); note that the Stamina skill is not boosted by Hades summon. Fire = … For AES grids, the Dark Opus doesn’t replace an AES, but should rather just be added to the grid (replacing the weakest non-AES weapon, usually the 2nd EX weapon). Granblue Fantasy - GBF Dark Magna NM 90 OTK Setup Test #2 (NO CCW/ULB Opus) - Duration: ... [GBF] Testing Light's ULB Dark Opus Weapon with Element Key - … Advocatus Diaboli is a great spear mainhand and has the capability to significantly increase your team’s damage output via its passive mainhand effect. As additional Abyss Spines only provide 7.2% CA Cap up (up to 30%) and 22.8% CA DMG (up to 100%), one Abyss Spine should be sufficient for most setups. An Ultima Key must first be used to unlock an effect. 5-star Seox) are normally placed in the 2nd and/or 3rd spots to take advantage of the maximum Enmity bonus. The counters can do a decent amount of free damage if the boss has multihit attacks. Fallen Sword has Massive Normal ATK (22% @ Slvl 15) and Medium Normal Stamina (9.56% at 100% HP) and Gisla has Normal Big II ATK (20% @ Slvl 15) and Medium Normal Enmity. You will need an entirely different grid for this strategy and will want to use a Bahamut or Celeste Omega support summon. Once 5* and level 200, the 3rd skill slot is unlocked and can be filled with a key that provides Large Stamina, Large Enmity, Medium Trium, or a unique Elemental ATK boost based on the number of turns passed (all boostable by Omega/Magna or Primal summons); when the final skill is added, these weapons are the most powerful weapons in the game. The ultimate news source for music, celebrity, entertainment, movies, and current events on the web. The Hollowsky weapons’ CAs synergize very well with their Supplmental Damage skills, so you could consider using them as your MH when fielding a team in their respective elements. It has very useful Swordmaster/Glorybringer skills for solo battles, as the MC can cap on Defense Down with its Awakening Skill (-20% Dark Defense Down) and fully stacked CA debuffs while also providing Veil (with Resonance, an optional skill), and 24% Echo on attacks while energized. A 3-star Astral is comparable to 4-star Xenos. Omega/Magna grids for all six elements are the main focus in this all-in-one resource! Wulf and Renie (Halloween) 8.0 This character's rating from GameWith out of 10: 7.5 This character's rating from Kamigame out of 10. The following five weapons are Grand Weapons and require their 4-star Uncaps to reach their full potential; make sure to weigh the opportunity costs of your resources if you plan on investing in them. Dark Enmity tends to dominate high-end racing scenarios as far as I know, but there are many possibilities for you to choose from. I’m Pooky and this guide is my project to help the GBF community get an idea of what finished weapon grids commonly look like. It can be useful to add to your collection once you have established a strong base grid. Currently, their main use is as mainhands. Boosted by a single Hades, one Axe provides 28.8% Crit Chance, and with double Hades it provides 45.6% Crit Chance. two copies of Fediel’s Spine and possibly even some Grand/Gacha weapons). The Hollowksy Axe is often included in Dark grids due to its synergy with Luchador and TA Burst setups, which often include Melee specialty characters. However, the appeal of Draconic Weapons is that they offer a very strong defensive option on their 2nd skill, which can be useful for fights that dish out lots of damage, especially if you want to Full Auto and/or solo. However, in some cases double Omega/Magna or double Primal summons are optimal/preferred; your grid and/or overall setup usually needs to hit some kind of threshold before it becomes optimal. Could I use this for my discord? The Strife Gauph Key (20% DA/TA) is normally the default choice, but setups can also utilize the Strength (Stamina) or Zeal (Enmity) keys. In the case that you are using the Claws of Terror as a mainhand and relying on the counter damage, a Celeste Claw Omega may be a good flex choice (depends on how much damage you take). Strife is the most commonly chosen Gauph key due to its versatility across all elements, but Strength and Zeal are also good options for when your Ultima is serving a more specific purpose or use. EX Weapons (Hollowsky, Proving Grounds, Xenos), an Ultima Weapon, additional Omega Weapons (Claws/Spines) or a Cosmic Gauntlet are also common weapons chosen to fill out the grid. If you have any suggestions/input/criticisms for this guide please find a way to voice your opinion; leave a comment here or attempt to reach me on a discord server. Probably obvious for all M2, but is it best for Gazes to be fully uncapped? Qilin Lyre is a farmable harp mainhand with a good amount of utility. This is meant to be a community resource and while I try my best to be a know-it-all, I cannot be at the cutting edge for every element/build/character/weapon/etc (nor do I claim to be). Thanks, Pooky. Note that the Tyranny skill inflicts a 10% HP cut to your party. It has a static MH effect that applies to your party: 20% Debuff Success Rate and 20% boost to Skill DMG Cap; also gives immunity to skill-sealing debuffs. According to Gamewith, the 2nd skill provides a sad 0.5% skill damage up BUT a very powerful skill damage cap up of 30%, combining this a skill cap up from either Ultima weapons or Dark Opus weapons would provide you a whooping 80% skill cap up, which further stacks with Damage Cap … It was the best day of my life. The weapon type of each element corresponds with the weapon type of their first Xeno Weapons. In Earth the Harp is essentially equivalent to a 4* Nibelung Klinge, offering a slightly more powerful HP skill and slightly lower base ATK stat. Above are the unmarked stats, bullet load and skills associated with the new weapon from Xeno Corow. Menu. Note for Space Whales or players looking to hyper specialize in Primal grids for one element: I highly recommend you find advice/discussion in more specialized communities. I did do calculations for highlander stamina dark omega grids, they are not very strong so I do not believe there are many cases, if any, where their use is required/needed/warranted. This bonus is currently available from the backline passive of Caim (an Evoker, obtained through Arcarum) which provides ATK (Unique multiplier), DEF, and DMG Cap, and Scales of Dominion, which provides ATK (EX multiplier) and DMG Cap. They are generally worth using if at least 3/4 of your frontline benefit from its effects, 2/4 or less can also work but is pushing it unless it is mostly being utilized for the Cap up or you know what you are doing. Dark Opus Weapons, when fully upgraded (5*), are currently the strongest weapons in the game. This slot will have options that are better than others but ultimately it depends on your setup/needs/resources and can change from fight to fight. The Dagger of Bahamut Coda is shown as a visual placeholder and should be whichever type is best for your setup. The Abyss Spine can be removed for a Zwei Schaedel or Hollowsky Axe for strategies that do not utilize Charge Attacks, such as Luchador Triple Attack bursting (e.g. Blutgang (Grand Weapon, Black Knight’s) provides Massive Normal ATK (22% @ Slvl 15) as well as Small Normal ATK (12%) and Crit (3%). It’s nice to see a new look on this site. Notify me of follow-up comments by email. With the right characters and summons (pluses and the crew ship buff help), it is possible to defeat the Unite and Fight Extreme+ boss with just 1-2 skills and then attacking (or even no skills during Strike Time!). Big Glory is basically an upgraded version of Big Sentence that also boosts Chain Burst Specs; it provides 12.5% CA DMG, 6.8% CA Cap Up, 14.5% Chain Burst DMG, and 6.8% Chain Burst Cap Up at Slvl 15; respectively it gives 27.5%, 14.96%, 31.9% and 14.96% with single Hades and 42.5%, 23.12%, 49.3%, and 23.12% with double Hades.